stumble guys

Art Director

Building Solid Foundations to an Indie Success Story…

As Art Director for Stumble Guys at Scopely, I led a multidisciplinary art organization of more than 30 people spanning across 3-Continents including Cosmetics, Levels, Tech Art, UI/UX, Marketing Art, and Live Ops. I established a unified visual direction across characters, environments, features, VFX, and interface design—strengthening the game’s playful identity while raising quality, consistency, readability, and production value across the player experience.

Beyond day-to-day art direction, I drove the strategic planning required to support a rapidly evolving live game. I developed scalable art pipelines, team structures, production frameworks, visual guidelines, and tech-art tooling while directing seasonal content, feature development, and visual storytelling. Working closely with Product, Design, Engineering, Production, Marketing, and licensing partners, I also guided original brand development and the integration of major external IPs—translating each collaboration into the distinctive, accessible, and collectible world of Stumble Guys.

LEVELS

Creating bold, readable environments with a cohesive brand identity. Established visual pillars & scalable pipelines that improved quality of Lighting, Materials & consistency across seasonal, original, and licensed-IP experiences.

UI/UX:

Modernization of Stumble Guys’ UI/UX, establishing a more cohesive and engaging experience. I developed a refreshed visual language that strengthened the game’s brand across every screen.

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SQSP Magazine

Street Photography

Editorial Styling