I’m Kevin. I love finding what gives a game its character and working with people to bring that identity to life. My career has taken me from Los Angeles and Brighton to Berlin and Miami, across more than 20 years of AAA, PC and mobile development.

I’ve built environments for World of Warcraft and Diablo III, shaped the visual foundations of Tacticus and Rivengard, and led Stumble Guys’ visual and brand modernization. Those experiences inform how I connect artistic craft with gameplay, storytelling and the wider player experience.

Whether I’m exploring a new IP, testing visual ideas with audiences or mentoring artists, I bring curiosity and a clear point of view. I help teams turn that direction into a cohesive game through shared standards, thoughtful feedback and practical production tools.

I’m currently working at Fortis Games on their New Games Slate.

art director. game developer. world builder

REFERENCES:

Micheal Christian / VP of Art / Fortis Games: Link

Jerome Levy / VP of Production / Scopely: Link

Vincent Toscano / VP of Creative & Content Technology / Scopely: Link

Wilhelm Oesterberg / GM / Snowprint Studios: Link

Johnny Taylor / AD / Fortis Games: Link